After years in development, a fascinating prelude and some interesting marketing decisions, Metal Gear Solid V: The Phantom Pain was finally released Tuesday. Following grizzled hero Big Boss on his journey into war-torn Afghanistan, the latest title in the series is looking like another epic, bewildering and brilliant stealth adventure.
Metal Gear Solid, of course, popularised the stealth concept in 1998, introducing millions of gamers to the basic conventions of this then formative genre. You need a protagonist who relies more on watching and avoiding enemies than shooting them; you need an artificial intelligence system that gives baddies predictable patrol behaviours but also lets them see and hear the hero; and you need an environment that allows players to hide. A lot.
Here then, are our nine favourites from the whole history of sneak’em-ups – we’ve only allowed one title from each of the major franchises to ensure variety, and make it more fun/annoying.
Feel free to quietly add your own favourites in the comments section, while no one is looking.
Batman: Arkham Asylum (Warner Bros, 2009)
The first of Rocksteady’s excellent Batman titles is the most claustrophobic and contained, taking place almost entirely within Gotham’s favourite hotel for the criminally insane. Although there’s plenty of melee combat, lurking in the shadows and getting to grips with the Dark Knight’s range of silent takedowns was the real thrill here, providing the thoughtful video game experience that the character has always demanded.
Deus Ex: Human Revolution (Square Enix, 2011)
Although the original Deus Ex is probably superior as an open-world cyberpunk adventure, Human Revolution excels in its stealth game design. The augmentation system allows for a range of specialist abilities, while enemies are just clever enough to make them a challenge rather than impassible omniscient death machines. Plus, as with Metal Gear, the game has interesting things to say about technology and its effect on society – and it gives you time and space to listen.
Hitman: Blood Money (Eidos, 2011)
Every fan of IO Interactive’s slap head assassination series has their favourite title, but we’re going for the fourth instalment. It follows the familiar recipe: work out your own way of reaching the target – avoiding guards, civilians and cameras – and then take them out with whatever is at hand. It’s the variety of scenarios and tight mechanics that make Blood Money so compelling. Whether you’re in the quiet suburbs or the White House, you’re given the thrilling freedom to be a monstrously efficient killer.
Manhunt (Rockstar, 2003)
Surely one of the most bleak and transgressive mainstream video games ever made, Rockstar’s stealth murder sim has the lead character attempting to buy his freedom by carrying out a range of gangland killings for an anonymous client called The Director. It may be a treatise on the nature of interactive violence and player culpability or an unreconstructed slab of interactive torture porn, but the way it gets you up close and personal with your victims is unforgettably creepy.
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